You play as a bite sized mechanic who is intent on keeping track of time.

WASD to move

 Space to dash

E to pick up and throw batteries

click to attack

recharge your power bar by throwing batteries into the clock or lose (track of time)


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Art looks really good and fantastic concept. The enemy NPC's are honestly difficult. Id say incorporating a shield mechanism would add longevity. Id probably say to avoid tasking and make it more enemy vs player to do away with the throw batteries. It may be better to have little regen orbs but thats subjective.


Good job though! Fun stuff!!